The best cards from the most recent Magic: The Gathering set, Innistrad.
The innistrad: midnight hunt spoilers is a set of 15 cards from the Innistrad block for Standard.
The first of two new Innistrad sets for Magic: The Gathering is Innistrad: Midnight Hunt. Say farewell to expansions like Throne of Eldraine, Theros: Beyond Death, Ikoria: Lair of Behemoths, and Core Set 2024, as well as the new standard format cycle.
The five tribes of the realm of Innistrad are returning in Innistrad: Midnight Hunt: werewolves, spirits, humans, zombies, and vampires. The werewolf tribe and their ability to transform using the Daybound and Nightbound mechanics are featured prominently in this set.
This list of the top 15 Magic: The Gathering cards from Innistrad: Midnight Hunt will highlight all of the most important tribal cards for the new standard meta, as well as explain why these cards will be groundbreaking.
Dire Overlord Tovolar
In the new standard, werewolves will be the next great thing, and Tovolar will become their real Gruul leader.
On the Tovolar’s nightbound side, when you get to pour all your extra mana into its attack bonuses, there are enough wolves and werewolves in standard to guarantee a strong tribal deck with quick attackers and big endgame swingers.
Also, don’t forget that the Forgotten Realms set’s Ranger Class enchantment generates wolf tokens, which might be a fantastic addition to the Tovolar’s wolfpack.
The Pack’s Hope, Arlinn
Arlinn is a planeswalker with a lot of aggression. Her Daybound and Nightbound sides both offer benefits, thus it doesn’t matter what hour you’re playing her at. You may produce two 2/2 wolf tokens during the day and a 5/5 wolf with haste at night.
She may be a fantastic complement to the Gruul Werewolves deck with Tovolar, or she could be used in a more conventional Gruul Aggro deck with Goldspan Dragon. In any event, you will never be sorry for spending 4 mana on her.
Stitcher of Poppets
Poppet Stitcher is a fantastic card on its own, having the potential to create 2/2 tokens just by performing spells. However, if you receive three or more tokens, you may convert Poppet Stitcher into the Poppet Factory and turn them into 3/3’s for free.
Since the iconic Delver of Secrets is returning in standard, this may be a wonderful companion card for the developing Izzet Delver strategies. With a couple copies of Demilich, you’ve got yourself a blue deck that’s both flexible and aggressive.
Teferi, the Sunset Slower
For a new standard, a new Teferi!
This version of the planeswalker isn’t as powerful as the previous ones. It is, nevertheless, an excellent option for any White-Blue Control deck.
If you’re utilizing artifact lands, it may possibly untap two of your lands, or it could tap those on the opponent’s side. In any case, this is a fantastic plus one ability that many players will find very helpful on a regular basis.
The minus two ability is excellent, and the ultimate, as it should be, is absolutely amazing.
Wrenn and Seven are a couple.
Modern Horizons’ Wrenn and Six Planeswalker was a big hit. Now we have Wrenn and Seven for standard, which aren’t quite as excellent as Wrenn and Seven, but still acceptable.
The first two abilities are obviously synergistic, but the third one is where Esika’s Chariot shines. Every time the vehicle strikes, you may use it to duplicate the Treefolk token, resulting in an ever-increasing number of huge tree tokens on the board.
The ultimate ability is admirable, but it is difficult to get.
The Perished’s Champion
In standard, Mono-Black Zombies and Dimir Zombies will be equally as popular as werewolves.
The zombie tribe has a lot of fans, and Champion of the Perished will be at the top of everyone’s list.
On turn three, if you play this, Wight, and Rotting Regisaur, you’ll have 13 points of attack power. The greatest thing about this card is that it continues getting better with every round. As a result, opponents will have to go above and beyond to get rid of it as quickly as possible.
Primitive Enemy
This is a fantastic card that will see a lot of play in most wolf tribal strategies, regardless of whether they’re Mono-Green or Gruul.
It’s more fun to play this later in the game, when you have at least two additional mana to pay for the second ability, so you can assault with greater force and not be worried about losing a land or two if your opponent pulls out a sweeper.
Primal Adversary, even at its most basic level, is a fantastic tribal support card that will help you win a lot of games.
Contaminated Opponent
Another excellent tribal card with a pseudo-kicker effect that may be quite helpful in the latter stages of the match-up is this one.
It will be used in Zombie decks and will have many synergies. The Deathtouch may also come in handy if you’re up against some massive monsters on the other side of the table.
It reminds me a lot of Aether Revolt’s Gifted Aetherborn, which was a lot of fun to play with. Let’s hope it doesn’t become any worse!
Sigarda, Light Champion
Aside from the previously mentioned werewolf and zombie tribal decks, there is another tribe in the upcoming Innistrad: Midnight Hunt meta that cannot be overlooked: humanity.
Sigarda, Champion of Light is a new human lord with strange but unquestionably powerful flying abilities. Combine her with Elite Spellbinder and Luminarch Aspirant for some amazing synergies.
Sigardian Redeemer
This isn’t Lurrus of the Dream-Den, but the sheer power of bringing creatures from your graveyard onto the battlefield for free can’t be overlooked.
In your aggressive deck, you don’t need four copies of Sigardian Savior, but you do need two or three. In the latter phases of the game, when your hand is empty and all of your creatures are being swept off the board, it’s simply too wonderful to pass up.
In such scenario, Sigardian Savior becomes your game’s true savior.
Dawnhart Prime, Katilda
Katilda’s basic numbers aren’t very impressive, but when you examine her talents, you can see her true potential.
If you play Katilda on turn three and already have two people and three lands on the board, you may use her boost ability the next round and continue this every time.
Your people will grow in size, and at some time, your opponents will need to find some powerful spells to eliminate them.
Intrepid Opponent
Intrepid Adversary, being a human, naturally fits into the human deck. However, his abilities are not restricted to humans, and he may be a valuable asset to any tribal deck.
Remember that it boosts itself, which is uncommon for lords, and that for 4 mana you get a 4/2 creature. Because this is an ETB effect, it may be multiplied by two. Most significantly, it isn’t legendary, allowing you to play several copies at the same time.
Stalwart Slayer Rem Karolus
Rem Karolus will be a welcome addition to any aggressive shell for Boros players. It has a good body and mana cost, and all of the effects are fantastic.
Damage prevention, as well as providing that additional damage to your own spells, are both very important. When all of their spells are negated, playing this against a Mono-Red Aggro is a sight to see.
It’s similar to Mantis Rider, a popular character among contemporary humans, but this one has a lot more potential.
Stormseeker is a rash character.
This is essentially a 3/3 creature with haste for 3 mana, which is quite excellent since it may also cause other creatures to acquire haste.
However, the Nightbound aspect of it is much stronger, providing +2 attack, trample, and haste for just 3 mana. You’re getting the most out of it if you can play it as a Nightbound monster straight immediately.
All aggro decks in red will want this, but werewolves and humans in particular will benefit from the tribal synergies.
Glorious Resurrector Gisa
Gisa resembles Tergrid, God of Fright from the Kaldheim set in appearance. Tergrid was a popular card in Rakdos Aggro and Dimir Control decks, and it seems that Gisa will have a similar function in the new standard.
The ability to control an opponent’s graveyard is crucial, and the ability to later use their creatures as zombie tokens is a great bonus. As a result, it’s a fantastic card for those two decks.
These are the top 15 cards from the Innistrad: Midnight Hunt set in Magic: the Gathering. Check out our other MtG guides and card lists here, in addition to this list of the greatest Innistrad: Midnight Hunt cards for standard.
Published on September 16th, 2024
The innistrad is a set of cards from the Magic: The Gathering card game. This article will cover 15 best Innistrad midnight hunt cards for standard.
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